Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Sunday, January 30, 2011

Knowing the Rules

Apologies for the late post. This past week has been an adventure -- not -- in trying to get online. I'm about to make another call to tech support once I manage to publish this post.


Today's post is going to be a bit different from what I usually post on Sundays. It stems from something I've noticed with a few of the submissions we've received during this submission period at the last at NRP. So, with my editor's hat on, here goes. . . .

Many years ago, back when we wrote with arcane machines called IBM Selectric typewriters -- no, I don't remember stone tablets. I'm not THAT old, although I swear we used ink and quills in grade school ;-p -- and long before computers were something every family had multiples of, I took freshmen English at Baylor University in Waco, TX. Like many freshmen, I hadn't realized how different college was going to be when I walked into that first English class. After all, it looked pretty much like my honors high school English classes. There were about 30 of us, all sitting at our desks, waiting for the professor.

So we sat there and waited, looking around, taking stock of those in class with us. Then, as the bell rang, a woman we'd assumed was simply another student stood and walked to the front of the class. The moment she opened her mouth, we realized things were about to be very different from high school. Long story short, after introducing herself and finding out who had come to class without the assigned textbook, she passed out a single sheet of paper listing what to do to flunk a paper and, therefore, the class.

Two comma faults, you flunk the paper. Two split infinitives, you flunk. Two dangling modifiers, you flunk. Three misspelled words, you flunk. There were more. Remember, it was a page of this, all single spaced. To add insult to injury, any combination of the list meant you flunked the paper. Then, just to make sure we were a bundle of nerves for the rest of the term, if you didn't have a "C" average on the last three papers of the term, you flunked the class.

Remember, this was back before the days of being able to "save" a document and go back in and make simple corrections. Oh yeah, I forgot to mention she didn't want to see white-out or erasures either.

What does that have to do with publishing today? A couple of things -- and yes, that violated another of her rules. I just committed one of her biggest "no-nos". I wrote a sentence fragment. -- The first is that, as writers, we need a working knowledge of the rules of writing. It doesn't matter how good your story is if you turn off an agent or editor because your grammar and punctuation becomes a distraction because it is so bad.

The problem is that our schools, on the whole, aren't teaching grammar any more. Then there's the reality that the rules have changed. Do you put a comma before the "and" in a list of three of more objects (Mary, Fred and Tom went to school.). Do you set off "too" with commas when using it as you would "also"? (That, too, is a good question. I want to go too.)

But it goes beyond the simple rules of grammar. Back in the days before personal computers of every size, shape and flavor, we were told to do a single underline of words we wanted to be italicized and to double underline words that were to be put in bold. Internal dialogue was underlined. Telepathic conversations were set off by either single quotes (or apostrophes) or by colons. It worked because that's what the typesetters were used to.

Today, if you use those methods, you date yourself. The problem comes in that very few style guides put out by agents or publishers tell you not to underline. It's just something you're supposed to know. Making matters worse, not all agents and publishers have made the move from old-style to new.

Then there's the latest debate. Do you put one or two spaces after a period. Based on some of the posts I've seen about this, you'd think it was an earth-shattering issue. It's not. In fact, as far as I'm concerned, it's a non-issue. Why? Because in this day and age of e-books and some authors or publishers using non-standard fonts, sometimes you need the extra spacing. As an author just submitting a manuscript for consideration, the number of spaces you put at the end of the sentence is the one thing most editors could care less about -- as long as you aren't putting in more than a couple.

So, where is all this going? Simply put, know the rules. Know that plural nouns need plural verbs. Know the tenses. Know how to decline verbs. Know basic sentence structure. It also means you need to know the rules of each individual agent or publisher you are submitting to. Check to see if they have a style guide posted somewhere. If not, check their blogs to see what books they refer to most often. Do they like Strunk & White? The Chicago Manual of Style? Or is there something else they keep on their desk for reference? If there is, get a copy and keep it right there with your dictionary and thesaurus. It will come in handy. Trust me on this.

Most of all, you need to know when it's okay to break the rules.

Just as it's okay to use accents and local vernacular to give your reader insights into your characters -- as long as they don't become a distraction -- it's okay to break the rules. Again, as long as it doesn't become a distraction. When the mechanics of the writing detract from the story, there's a problem. Like it or not, fair or not, when that happens, most editors and agents will pass on the manuscript.

Sunday, August 8, 2010

GAAAH!

Okay, I feel better now. I do apologize for groaning in your ear first thing on a Sunday morning. But I'm getting too old to be digging pits in the back yard -- especially when there are no metaphoric bodies to go into them. Add in a round of paining walls, after the requisite taping, redoing a website -- almost done -- and trying to find time to write and, well, you now know why I'm groaning.

I am also groaning because that wonderful idea I had for a blog post just flew out of my head, replaced instead by one of my characters demanding to know why I haven't been writing HER story. Hasn't she been patient? She's let me write short stories and another novel and almost finish a second and get started on plotting a third. All the while, she's languished in the back of my mind, waiting oh so patiently for her turn. Can't she come out and play?

Whine, whine, whine...and I'm not sure if it's the character or me or both of us whining.

The problem with this character is that, while she's loud enough, she doesn't exactly resonate with me. I've doodled with a story involving her but, well, it just doesn't work. So she's been pushed to the back burner while other stories, stories that do interest me and are fun -- when they aren't driving me crazy -- are written.

Now, I know there are folks out there who will say I ought to go on and write the story...and, fortunately, it is only a short story. At least that's the feel of it. These are the same folks who say you don't need to like a story or enjoy it to be able to write it. Maybe that's true for them, but not for me. If I don't like the story, I find all sorts of things to do to avoid writing. And not just painting and digging pits in my back yard. As much as I grouse about them, I enjoy that sort of physical labor. No, I'm talking about doing such things as washing baseboards, or rearranging the pantry by alphabetizing the contents.

So, what's the point of all this except to let me whine? It's simple. Every writer, editor, agent, or anyone who thinks of themselves as a reader has a set of rules a writer should follow. Some of these rules are essential. You need characters a reader can care about -- whether they connect with the character or are so appalled by him. But they have to care and want to know what happens next. Hannibal Lecter is a perfect example. Here is a character that is so totally evil that it is hard to like him. But, as a reader, you're fascinated by him and what to know more. What made him the way he is? What is he going to do next? Will he get the justice he so richly deserves?

You need a story that has a beginning, middle and end -- even if the end is simply the launching point for another story. Okay, okay, I know there are pieces of "literature" out there that don't fit this but, well, I'm not talking literature. Sorry. More than that, your story has to be written in such a way that your reader keeps turning the page. The first step is to get them to turn the very first page. So hook them immediately. Give them a reason to keep reading. Remember, if you are submitting a short story for publication, you get only a very few paragraphs to hook the editor. A book might get you a couple of pages. But they don't want to read a quarter to a third of the way through a submission before getting to the hook. Honestly, no matter how good the writing, without the hook, they won't read that far.

Most of all, you need a compelling voice for the story. You have to be able to bring your reader into the story, whether you are writing in first person or third. This is the old show-don't-tell adage. And it is harder than it sounds. After all, it's easy to write, "I walked into the room and saw him. Furious, I moved to him and, without warning, slapped him as hard as I could." Those few sentences tell you what happened. They even tell you that the narrator was mad. But there is so much more that could be done with them.

So, dear readers, here's your assignment. Take the above example and expand it. Show us what is happening there. Limit yourselves to three paragraphs. I'll come back later today and add my own take on the scene.

Also, what do you see as the rules that have to be followed in writing a good story?

Okay, I'm off for more coffee and another round of painting. Later!

Sunday, October 25, 2009

It's Magic!

Thursday, Kate talked about world building and some of the issues it raises in science fiction and fantasy. Her post started me thinking about a question raised in my local critique group this past weekend. Specifically, a couple of the new writers in our group wanted to know how you make magic a part of your world and what I meant when I said it had to “follow the rules”.

We've all read books where everything is going along according to the rules set out by the author and then BAM the main character – or the bad guy – does something not only unexpected but distinctly against the rules as they've been established and the book goes flying across the room. Maybe your main character has no magic and then, just in the nick of time, he does and he manages to save the day – this usually happens with no foreshadowing that his powers are growing, etc. Just a form of deus ex machina in the shape of magic to solve a plot point the author couldn't or wouldn't take the time to solve by following the rules.

So, what are the rules, you ask? I wish I could tell you there is this magical little rule book that sets it all down for you. But there's not. The one rule I try to abide by is that it must follow the rules of your world, ie your worldbuilding. To do so, I ask myself the following questions:
  • What is magic in my world? This seems simple enough, but think about it. There are still places in our world where technology seems like magic. So, do inventions such as steam-powered engines or electrical lights and telephone-like communications count as magic? Or is it more along the line of potions and rituals and spells? Maybe it's something else. It is up to you to decide.
  • Where does magic come from? Simply put, are your characters born with magic, do they learn it or is it a "gift" from the gods?
  • Who can perform magic in my world? Basically, does everyone have it or only some of the people.
  • If only some of the people in your world have magic, how do those with magic look at those without it and vice versa?
  • If you have a hybrid system of "natural" or god-given magic and "learned" magic, how do the practitioners of each view the others? Is there a hierarchical system involved?
  • How does the magic manifest itself, ie what magical powers exist in your world? Remember, these powers have to fit the rules of your world, so you have to take into account religion, economic and social rules as well. Depending on the storyline, you also have to look at military and technological factors.
  • What does it cost your characters to use magic? Magic has to cost the user in some form. In other words, there is a price to pay for it. Magic is energy – yes, there are a multitude of books out there where magic is a divine gift with no cost to use for the Hero. However, ask yourself if that really is no cost. There usually is, even if it isn't in the form of personal energy/health. The cost is in becoming a martyr or forever questing in the service of the god involved. Think about it this way -- how likely is it you can ride a horse at a gallop for hours on end without stopping? You can't without killing the horse. So if there is a cost for magic, you have to show it, whether it is by having your mage (or whatever you call him) be ravenously hungry or exhausted. It can even be something as simple as, to borrow from Stephen King, if you use your abilities too long and too frequently, you have nosebleeds and worse.
  • So, how does the user power the magic?
  • If by ritual, what is that ritual?
  • Finally, and in many ways the most important, how does magic fit into your world? I asked earlier if everyone in your world has magic or just some of your characters. There is a corollary to that. If not everyone in your world has magic, do they know magic exists? If they do, what are their feelings about magic, notwithstanding what they think about the magic users.
There are any number of other questions that can be asked during the course of worldbuilding when using magic as part of your plot. There is, however, one rule that must be kept in mind -- well, two actually because you always need to remember the KISS rule (unless part of the plot is making the spells so intricate that your main character, sap that he is, can't remember all of them and is always screwing up) - keep to the rules you set. Don't have a firestarter suddenly able to call the wind to fan the flames of the fire he just started or rain to put it out. At least not if you haven't laid the groundwork for it all along the lines.

Here are a few links with more information on magic in worldbuilding:
http://querytracker.blogspot.com/2009/09/fantasy-world-building-magical-rules.html
http://www.sfwa.org/2009/08/fantasy-worldbuilding-questions-magic-and-magicians/
http://www.squidoo.com/fantasyworldbuilding
http://www.web-writer.net/fantasy/

So, what questions do you ask yourself when you are writing magic? What pitfalls do you see and try to avoid?

Sunday, September 20, 2009

Follow the Yellow Brick Road

**
Or, in this case, the rules....

This past week has seen me on the other end of the writing game. Usually, I'm one of those sending out short stories, anxiously awaiting to hear from an editor or contest judge about how I've done. This week was my turn to play judge. More than that, I was the only "real writer" -- not my words, but the words of some of my judges -- to read the entries. In its own way, judging these stories was as difficult as waiting to hear how one of my stories has done.

To start, I have to say I'm thrilled with the response we had this year. Ours is a little library, one of a number located between Dallas and Fort Worth. So we never expect to have a lot of entries. This year, however, we quadrupled the number of entries over last year. That's a big feather in the cap of everyone who helped organize the contest.

But, with the increased number of entries came the increased need to apply the rules of the contest across the board. Hence the title -- and most particularly the subtitle -- of this post. You can follow your muse down the yellow brick road, but you have to follow the rules as well. Don't count on the beauty of your prose to blind the judges to the fact your entry is too long -- or too short, your margins don't meet the requirement or -- and this is a very BIG one -- you submitted it in font so tiny the judges need a magnifying glass to read it.

I guess my point is that I hadn't realized just how badly I wanted some of the writers who submitted to follow our very simple rules. We had some good stories that simply could not be passed into the final round of judging because they had failed to read the guidelines. Even worse, there were several stories where it really seemed like the authors didn't include all their pages. In the middle of a scene, the story just stopped. Never again am I going to assume I know the guidelines or that I've included everything I'm supposed to. It's a checklist for me from now on.

So, for those of you who have submitted to contests before -- or to editors or agents -- what is the strangest thing you've seen in their guidelines? Conversely, what piece of advice would you have for those who are trying to successfully submit their short stories to either a contest or an editor?

**(Image is, of course, from The Wizard of Oz.)

Sunday, July 26, 2009

Follow the Rules -- of Submitting and other fun things


I'm a little late posting this morning because, miracle of miracles, the dog and cat decided to be nice and wake the rest of the household instead of me. So, without further delay, here goes....

Several months ago, the local library asked if I'd be interested in helping start a critique group there. Mind you, it's been something I've asked about off and on for a year or more. The problem has always been space. Our library is bursting at the seams right now and we are anxiously awaiting the completion of the new building next year. Any way, I digress.

The critique group has been an interesting experience for me because I'm the "pro". I'm the one with the experience and the only one with any pro publications under my belt. More than that, it has shown me the importance of research. Not only about your current project -- you know, making sure you don't have your character from Tudor England using plastic toothpicks or your aliens from a totally non-Earth planet drinking coffee on their spaceship -- but also about your target market, be it an agent, an editor or readers.

Part of knowing your target market for an agent, and even for a publisher, is knowing what they want AND knowing their submission requirements. There have been several blogs this week where agents discuss the how-to of their submission processes. Jane Dystel, of Dystel & Goderich Literary Management, discusses the "etiquette" of submitting to their agency. First on her list is "read the agency's submission guidelines". That seems so simple and yet it is ignored so often. As writers, we sometimes seem to think the rules don't apply to us. After all, if we send our murder mystery to Agent X printed on blood red paper and little hearts with tiny knives sticking out of them decorate our envelop that will have to get us noticed and moved to the top of their to be read stack, right? Wrong. It will get you noticed. But you'll find the bottom of File 13, not the top of the TBR stack.

Another one of Ms. Dystel's rules is to be sure you include all your contact information. Apparently, there are some of us out there who think agents are also mind readers. They don't need our email addresses or phone numbers. If they like our project enough, they'll be able to magically devine how to contact us. (That sound you near now is my head thudding against my desk as I wonder if I remembered to put my email address on the last submission I sent out...oh, I did. Whew!) More to the point, in my opinion, than Ms. Dystel's rules of how to submit is Jessica Faust's blog entry on how to get an instant rejection from her agency (BookEnds, LLC).

In short, you need to read up on the agent and what he represents, what he's looking for and then, if submitting to him, follow the agency's submission guidelines. In other words, reseach.

(steps off of soapbox)

Some links of interest this week:

  • Rachelle Gardner wrote a five-part series on "Proposal to Publication" this past week. While I might not agree with everything she says, there are some good points there.
  • WriterJenn has an interesting post about how, as a writer, you need to be patient.

And, as always, ebooks are in the news:
  • Barnes & Noble announced the launch of its own ebook store. It will have something along the line of 700,000 books and, in conjunction with this, B&N announced it has entered into an exclusive agreement with Plastic Logic to provide ebooks for its reader.
  • PBS took on the issue of how the publishing industry is confronting "changing reader habits". It's an interesting article/interview about how ebooks are changing not only the face of publishing but also how they are impacting the brick and mortar stores.
  • Finally, the Idea Logical Blog discusses "A context in which to evaluate ebook strategies" and the four phases that will, or have, occurred in the process of ebooks becoming a true major player in the publishing landscape.
Lots of links, a little soap boxing, so how about discussion now? What are your thoughts on any of this?