Showing posts with label medieval. Show all posts
Showing posts with label medieval. Show all posts

Thursday, November 12, 2009

The Ancient Art of Kinging


or What did those nobles do all day, anyway?

When you read fantasy, particularly the medievalish fantasy that seems to be the 'default' setting, there's never anything in there about how those assorted nobles actually filled their days. Oh, you might get a bit about hunting - but they certainly weren't doing that all day every day, and the feasts and whatnot didn't take up that much time.

Besides, somewhere in there the actual nitty gritty work of managing a kingdom or an estate had to happen, and that involved things we'd normally associate with a business - if one with a somewhat atypical approach to personnel.

So what did they do all day? Monty Python aside, it usually wasn't oppressing the peasants, at least, not up close and personal. Nor did they spend all day hanging around brown-nosing the most important person. And since everything that needed to be recorded had to be recorded by hand, and usually done or at least personally overseen by the lord himself (the art of delegation was seriously hampered by the question of trust, which they usually didn't have much of), there was a lot of administrivia in the nobleman's day.

A typical nobleman needed to at minimum check his accounts regularly - they were hand-written by scribes (particularly since the lord probably didn't know how to read or write and needed his secretary - the parish priest for the smaller estates - to tell him what was in them - but you can guarantee he could figure and was very interested in the numbers being right), and often involved barter since taxes and fines were often collected in kind rather than money, so receiving 20 days of labor from landowner X, two head of cattle from herder Y, and so forth, had to be converted into something a little more helpful - preside over the courts, usually in person (which is probably where the modern connotation of royal/noble 'court' came from) and often serve as the final arbiter of justice.

Digression alert - justice varied hugely depending on the culture. England after the Magna Carta had the rudiments of the modern jury system in place and the requirement that no free man be held without accusation or trial. Other places used something based on the Roman model. Still others, anyone at all could apply directly to the lord for justice. In Scandinavian regions, the Viking model lasted for quite some time - and is still partially in use in Iceland and the Isle of Man.

Anyway, our generic lord also kept track of expenses, the storage of precious goods (including spices), ensured his direct dependents - his family and the people who worked full time for him - had enough to eat and decent clothing, managed his agents - part time in smaller, more peaceful kingdoms, but in places that had warring nations nearby or were subject to Viking, Moorish or other raiders the information from his agents was critical to his and his land's safety, and organized hunting partly to supplement the meat supplies (and eliminate dangerous animals), and partly as a diplomatic function not that unlike modern summits (similar to feasts, which had the added joy of demonstrating to his eminent visitors what a grand fellow he was because he could put on such a lavish show), arranging his and his children's marriages - which were very much political business (and for the girls he needed to have sizable dowries so he didn't have to give up land) - and that was just in peace time.

If there was a war - which for mainland Europe was the norm - the lord was expected to ride to battle and take part personally unless he was too old, too young, or crippled. He was also usually expected to lead his men (and provide his share of the army in the form of trained soldiers), although if he wasn't much of a warlord and he was thinking about it he'd find himself a good, reliable veteran and put him in charge of the actual military management. If he was a warlord, there's a good chance he was more or less at war anyway, whether with local bandits (who often proliferated during and after wars, when the nobles were preoccupied and not able to focus as much on keeping law and order at home) or the neighbors.

Exhausted yet? As well as all this, he needed to keep himself in shape, which meant weapons training, riding, war games - the origin of knightly jousts and tournaments - and make sure his people were also training for possible war service, if that was the law. England required all free men to train with longbows until - I think - Tudor times. Other places expected every free man to own and practice regularly with a sword (Switzerland comes to mind).

If he got it wrong, our generic noble could easily become an ex-noble (or ignoble?). Excommunication could happen for reasons we'd consider trivial - and left his lands up for grabs. If he didn't keep himself and his people fit for war, the next time trouble flared up he could be overrun. Then there was the method of replacement politely described in the history books as 'usurpation'. Usually that translated to dead men's boots, and while it wasn't common, it wasn't exactly rare, either. There's a reason food and drink tasters were often part of royal and noble households, and it isn't letting someone else find out the cook didn't keep a close enough eye on the spit-boys and the meat is half raw.

Sadly, although all of this could easily be woven into the background of fantasy novels, it rarely is. Instead we get nobles lazing around or oppressing the peasants - or if the book is sympathetic, said nobles are nobly leading their people to war, without much - if any - detail about what's involved in running a swords and arrows war (hint: it's messy).

Who bucks the trend and gives good background information in their fantasy books? I can't really count PTerry as an example, mostly because he spends most of his writing time outside the little box labeled 'typical' and when he does focus on it, he's looking at it from the kind of angle where none of my rant is relevant (but if you're looking for it, it's there. Just... well, PTerried).

Thursday, November 5, 2009

A Tinker's Lot is not a Happy One


Or: travel and trade in medieval times

Continuing my erratic tour of the middle ages for writers, I'm moving on to the question of travel and trade. For those whose attention spans don't survive their jobs, I'm doing this because the default setting for fantasy is something that looks sort of medieval with castles and sometimes knights and usually lords, and always a whole lot of oppressed peasants (Of course they're oppressed. It's kind of de riguer in modern fantasy. A kingdom that isn't oppressing its peasants isn't trying).

The actual era - mostly from around 1100-ish through the early renaissance, say 1500, 1600 or thereabouts - was rather more complex. While most people would never travel more than a few miles from their village, that didn't mean they were completely isolated. What happened was rather more like the current-day New Guinea uplands, where there are different dialects, cultures and languages within a relatively short distance. (As an aside, this is why England has so many dialects and accents. The same happens elsewhere in Europe, too - and a regional dialect can identify someone's home to within a few miles)

Every community saw a number of travelers each year. Those nearer the cities saw more, while the more remote communities might only see a few travelers. Some of the 'traveling classes' were the tinkers, who made minor repairs to pots and pans and sold small goods, various pedlars usually selling whatever they could carry, various flavors of gypsy (largely distrusted since even the best tended to regard the belongings of non-gypsies as theirs for the taking - yes those reputations tend to be based on a certain amount of fact), and entertainers, including jongleurs, troubadours and so forth (usually conflated as 'minstrels', and generally the carriers of news about the rest of the world). Often when a number of the travelers were in the area at the one time, there would be a fair where people could relax and forget their normal concerns for an afternoon or so, sell the "crafts" (weaving, wood carving, anything they could do that would sell) to the travelers, and stock up on the goods that weren't locally available.

Nearer the large cities and on the major trade routes, wagons and large groups of traders would travel equally well-defined circuits, sometimes covering hundreds of miles in Europe. The Silk Road stretched from Italy to China, with variants that ran through Constantinople, went by sea to avoid the never-ending wars for possession of the Balkan areas, sometimes via the Arabian Peninsula and sometimes north through Mongolia. It wasn't just silk that was carried. Trade empires were built on exotic spices - which are now commonplace for us. Salt was such a valuable commodity it was kept in a container on the high table - hence 'below the salt' meaning of lesser value. Pepper and other more exotic spices were weight for weight more valuable than gold at times (depending on how dangerous it was to get them from where they were grown).

Dyes were another lucrative trade item. A dye that would hold (was 'fast') and give a rich, strong color was immensely valuable. Sumptuary laws limited the access of many people to the best fabrics and dyes, although ingenious people always found ways around them. Slipping out of period a little, one reason why 'russet' is such a common color for clothing in Elizabethan times is that the black dye in use at the time faded to that color. Someone wearing russet was basically wearing old, faded clothing he or she couldn't afford to re-dye.

Another interesting feature of medieval times that generated a fair amount of travel - one that grew less important as the feudal system broke down - was the 'free city'. These were cities which weren't owned by anyone in particular but were jointly governed by a council of some sort, usually under royal charter. One of the reasons London became such a major center is that it was a free city.

Free cities attracted runaways who would apprentice themselves or find some other legal means of remaining in the city for the allowed length of time (Usually a year and a day, if I remember right). For youngsters who showed talent in a particular field, the nearest free city was a beacon of potential freedom - although if they became apprentices, they were the lowest ranked apprentices and could anticipate seven years or more of hard labor before they emerged as fully fledged guildsmen. In an era with strict limits on moving between classes, the free cities were the loophole.

Of course, rebellious youngsters joined the travelers as well, becoming entertainers or pedlers or tinkers or whatever (rarely gypies, as the gypsy clans tended to be rather insular). And even the travelers were bound by class - those who did the village circuits were lower status than the merchants who carried wagonloads of goods from city to city. But, when you consider the difficulties of travel in a world that was just starting to pull itself out of the gulf that was left by the collapse of the Roman Empire (yes, it did take close to a thousand years to recover, and we still haven't worked out some of the Roman technologies), there was a surprising amount of it.

Monday, November 3, 2008

Tropical Fantasy Vs Medieval Fantasy


Rowena here.

Actually, this is where I am, on a sandy beach under a summer sky.

I'm writing a fantasy called 'Adrift on the Shallow Sea'. And this is one of the desk-tops I'm using on my computer to inspire me.

The book is a step away from the usual medieval fantasy. Mind you, I grew up in sub-tropical Australia which is a long way from England and its history.

I saw snow once, when I was 11. It was cold and wet and I didn't like it.

I grew up swimming in the surf, going out on our boat, fishing, wandering over sand-dune islands and chasing soldier crabs across pristine beaches as the sun came up. I have no trouble imagining what it is like to dive for food, or fight the current to get to shore. I know what it feels like to get dumped by a wave and stung by a blue-bottle (jelly fish).

So I've set my new fantasy series on the back of a giant turtle (nod to Terry Pratchett). The turtle is roughly the size of Australia and it swims in a figure eight from one pole to the other, across the equator. This is what gives the inhabitants of the Shallow Sea their seasons. It may sound idyllic but the Shallow Sea is a cruel place. There are very few islands so the people fight for a toe-hold, boat-nomads raid floating trade-isles, and the sea is filled with wondrous beasties. The world and its privations shape the people and their society.

I've been coming back to the Shallow Sea for several years, selling short stories set on it. So the world and its societies have grown organically.

Will people want to read a fantasy about a world where Sea-monkeys raid floating gardens and Penitents travel on paddle steamers to venerate Lord Turtle, where spring storm surges flood palaces and Denizens live on boats, never to set foot on dry land? I don't know.

But it doesn't matter because I'm having fun writing it. The people, their problems and their world fascinate me. I'm hoping readers will find it fascinating too.

Back to the Shallow Sea for me. :->

Cheers, Rowena