War - and battles, and smaller-scale conflicts - are something of a staple in science fiction and fantasy. If it's not central to the story, it tends to be part of the backdrop, not least because conflict drives story, and having two or more groups vying to control something (or someone), preferably with a high body count along the way, is a pretty effective way to push a storyline and to make life difficult (if not totally miserable) for your characters.
So, how many times have you read an interesting book and got to a battle, or a fight, and been left going huh? (Maybe I'm just fussy, but I'd guess something like 2/3 of what I read, with the usual exceptions, fall into this category. Most of the rest are smart enough to realize that writing a fight scene or a battle is hard and find a way not to write it.)
Here's the thing: it's bloody difficult to write battles well. It's just as difficult to write one-to-one fighting well. Whoever is point-of-view is either watching, in which case they're not seeing everything, or they're in the thick of it, in which case they're so loaded on adrenaline or sheer terror (sometimes both) that their perceptions are warped. Somehow the writer has to take that and turn it into something that gives an overview of what's actually going on while it's creating the illusion of actually being the point of view character's point of view.
And that's without a basic understanding of strategy - which is essential. All those space battles in the old-school space operas? I never really saw the point. They're either naval warfare with a different backdrop, or World War One dogfights with a different backdrop. Very few books cover things like why any group is going to go to the colossal expense and risk of space warfare when there's no apparent reason for it (if you can build a Death Star or equivalent, why the heck do you care about some back end of nowhere planet?). It's almost as bad as the fantasy races perpetually at war with each other for reasons that amount to "because".
When you add in the joys of supply chain logistics (which is, admittedly, rather more germane to fantasy than science fiction - but only because science fiction tends to deus ex out the distances and timeframes involved. The batteries and ammunition never seem to run out. At least swords never run out of ammo. But anyway...) and in-fight tactics, there's a lot for an author to juggle. Personally, I usually have to play out the entire thing several times while I'm writing it, from several different perspectives, before I can 'see' how things play out. Then I can write it with the portion of it seen by my point of view character while dropping in enough information that a reader can fill in the blanks. I'm not quite far enough gone to move little models around on grids, but that's a good chunk of what happens in my head. Along with crude emoticons on the models' faces to indicate what their general perspective is. (Admittedly, in Impaler the enemy perspective is usually 'WTF???' - but that's mostly because Vlad makes extensive use of night and surprise attacks to give his forces an edge. Okay, a lot of edges, and all of them very sharp. The blunt stakes happen after he's won.)
After learning medieval warfare and early renaissance warfare and battle tactics and becoming damn near a walking encyclopedia on how wars were fought during Vlad's time, it's incredibly frustrating to see battles written by someone who doesn't know "more of tactics than a novice in a nunnery". Maybe I've just been spoiled, but it seems to me like a lot of what gets published, the battle happens because someone's outline says there is one, and the end result is what the plan says it should be. It's kind of like the Final Battle for the Fate of The World is there because the book (or the mega-series) isn't done until you've had one.
What do you think? (And if what you think is 'Kate should not be posting when she's this tired because she's about as coherent as a politician in a lie detector', please don't bother. I know).
Showing posts with label war. Show all posts
Showing posts with label war. Show all posts
Thursday, March 3, 2011
Thursday, November 19, 2009
Ye Merrie Olde Wars
We have war when at least one of the parties to a conflict wants something more than it wants peace. ~Jeane J. Kirkpatrick
Because fiction thrives on conflict, and the biggest, baddest conflict anything has to offer is war, there's an awful lot of it in fiction. Historical fiction has subgenres for p
retty much every major war and quite a few not so major ones - although "major" is something of a misnomer when it's happening to you.
Of course, historical and modern fiction have to content themselves with actual wars. We get to make them up.
Funnily enough, with all that wonderful material in history about weird ways wars have been started (okay, they were usually an excuse to go after someone) fantasy and science fiction seems to excel at the "traditional enemies who fight forever and have no idea what the actual war is about". Fantasy is worse than science fiction for this, despite there being all sorts of interesting reasons for two - or more - countries to be at war.
There's the basics - EasyBeats have to defend themselves against RagingAggressors or they cease to exist, BreedLikeRabbits need more space or they'll starve so they invade the neighbors, RuggedMountaineers (who seem to be related to the Horse People from Diana Wynne Jones Tough Guide to Fantasyland) raid SoftFlatlanders because those mountains don't let you grow shite.
Then there's the more sophisticated set - SnottyProtocolers offended by RoughButHonest and war gets going, no-one actually knows who owns that prime parcel of land but by deity it better be them, They (insert verb here) differently than We do so They must be evil.
I'm not going to rant here about unrealistic battle scenes - suffice to say that the reason streams get renamed things like Bloody Run is not because someone had the trots. A truly descriptive battle scene would have readers racing for the porcelain to expel their most recent meal at speed - and yes, that applies to modern war as well. I'm even going to be nice and not rant about authors who go on about what a wonderful leader SoAndSo is, then have him (and it usually is a him) do something that is so phenomenally dumb you wonder where the heck he left those wonderful brains that day.
Instead, here's a quickie sample of some of the better fantasy depictions of the logistics and strategy of war.
PTerry. Jingo (based on a historical incident. Really), Thud!, Small Gods (the amount of history stuffed into this book should have made it explode).
Tolkien's Lor
d of the Rings, more for the brief thumbnails of Sauron's preparations than anything else - it's bloody difficult to make war waged by existential evil work and Tolkein wasn't writing "fantasy" per se, he was writing "legends" which tend to skip all that detail stuff anyway.
Um. It would be so much easier to list bad examples, but I really don't want to do that. Over to you folks - which fantasy authors get their wars right?
Because fiction thrives on conflict, and the biggest, baddest conflict anything has to offer is war, there's an awful lot of it in fiction. Historical fiction has subgenres for p
retty much every major war and quite a few not so major ones - although "major" is something of a misnomer when it's happening to you.Of course, historical and modern fiction have to content themselves with actual wars. We get to make them up.
Funnily enough, with all that wonderful material in history about weird ways wars have been started (okay, they were usually an excuse to go after someone) fantasy and science fiction seems to excel at the "traditional enemies who fight forever and have no idea what the actual war is about". Fantasy is worse than science fiction for this, despite there being all sorts of interesting reasons for two - or more - countries to be at war.
There's the basics - EasyBeats have to defend themselves against RagingAggressors or they cease to exist, BreedLikeRabbits need more space or they'll starve so they invade the neighbors, RuggedMountaineers (who seem to be related to the Horse People from Diana Wynne Jones Tough Guide to Fantasyland) raid SoftFlatlanders because those mountains don't let you grow shite.
Then there's the more sophisticated set - SnottyProtocolers offended by RoughButHonest and war gets going, no-one actually knows who owns that prime parcel of land but by deity it better be them, They (insert verb here) differently than We do so They must be evil.
I'm not going to rant here about unrealistic battle scenes - suffice to say that the reason streams get renamed things like Bloody Run is not because someone had the trots. A truly descriptive battle scene would have readers racing for the porcelain to expel their most recent meal at speed - and yes, that applies to modern war as well. I'm even going to be nice and not rant about authors who go on about what a wonderful leader SoAndSo is, then have him (and it usually is a him) do something that is so phenomenally dumb you wonder where the heck he left those wonderful brains that day.
Instead, here's a quickie sample of some of the better fantasy depictions of the logistics and strategy of war.
PTerry. Jingo (based on a historical incident. Really), Thud!, Small Gods (the amount of history stuffed into this book should have made it explode).
Tolkien's Lor
d of the Rings, more for the brief thumbnails of Sauron's preparations than anything else - it's bloody difficult to make war waged by existential evil work and Tolkein wasn't writing "fantasy" per se, he was writing "legends" which tend to skip all that detail stuff anyway.Um. It would be so much easier to list bad examples, but I really don't want to do that. Over to you folks - which fantasy authors get their wars right?
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