Showing posts with label plotting techniques. Show all posts
Showing posts with label plotting techniques. Show all posts

Thursday, September 9, 2010

Plotting For Pantsers

Those of you who know me know I am about as close to pure pantser as a writer who produces coherent stories can be. I often have no idea what's going to happen past the next chapter or so, and only a vague notion of how I'm going to get from there to the ending - if I know what the ending is supposed to be.

For those of us who plot by the seat of our pants (pantsers), it's a fairly common experience. It's also why plotters think pantsers can't carry a plot in a bucket. Of course, those of us who plot in detail (something I personally can't do) have nice detailed outlines and they know beforehand what's going to happen - so those fortunate souls probably look at pantsers like me with complete incomprehension anyway.

So how can a pantser plot? One option is to ask Pratchett how he does it (he's probably the most prominent pantser in the genre at the moment) - but he's probably not going to be able to tell you. See, the biggest difference between plotters and pantsers that I can see is that for plotters it's all up front in the conscious brain. Pantsers just about everything is subconscious until it needs to be made conscious (usually while you're writing it, sometimes later than that). I'll find myself dropping something in for no reason I can see - and then later it turns out to have been key foreshadowing.

Anyway, here are some of the things I do in lieu of having a carefully planned out plot. I try to have a very good idea what drives my characters, even when they're being recalcitrant. I look for at least one overriding need which they're going to try to meet. In Impaler, Draculea's strongest need is to protect his family - a need which is so strong he'll risk everything on the slim chance of success - not least because there is no other option.

Which is - for me at least - the key to plotting. Once I know what a character needs most, I arrange to remove the options they have of getting it to drive them into the method that will challenge them most. Impaler was easy - it was all historically there. For other books, I've used weather, other characters, anything environmental I can so that the only choice they've got is the one that leads to the end. Sometimes, if I have a character with a strong sense of duty I can use that instead - the character's own nature will push him or her into situations that force the plot.

Another technique is to borrow from the world of psychology. I hope you'll forgive the digression into what's only a short distance removed from pop psychology, because it does make a handy tool to figure out what that oh-so-irritating character will do next.

What I'm talking about is Maslow's Heirarchy of Needs, which is at its core the simplest commonsense. The most basic human needs are for food, safety, and shelter - not necessarily in that order. If those aren't satisfied, higher order needs will be ignored in favor of meeting the lower order needs. So, starve your character, and his most urgent priority will be food. Put him at immediate risk of his life, and he'll do his damndest to survive. Strand him in the middle of winter, and he'll focus on finding somewhere out of the weather. And so forth. You can drive a plot a long way by this method, throwing obstacles that force your main character to fulfill a basic need in a way that will make their real goal harder to achieve.

Another useful technique is to re-use the minor characters, letting them help or hinder the main as the need arises. Pratchett uses CMOT Dibbler - and his many avatars - this way. Dibbler is mostly a background noise character, but he's always there and can be relied on to complicate things, drop a useful or frustrating hint, and sell food items of dubious origin. Pratchett could have worked with anonymous food vendors, but with Dibbler, he doesn't need to, and he has quite a bit of layered information in the things Dibbler does.

All of these things can help, but there's no real substitute for understanding plot structure. The thing with pantsers is, we need to understand it at a conscious level as well as an instinctive one. I use that order because that's the order I learned plotting. I read so much I have a built in grasp of what plot structure should look like. The result is that I'll naturally spawn intricately layered plots without really understanding what the heck is going on until - in extreme cases - I've finished writing the book. This isn't a good thing - the Epic With Everything is 160k words, and was written while I was still in uber-stripped-down style with next to no setting. Properly cleaned up and expanded there's at least three novels crammed into it, all of them hopelessly intertwined. Maybe one day I'll get good enough to tease out the structure of the thing and make it work as separate novels.

By learning plot structure at a conscious level, I have a better idea what's happening, so I can consciously shape what I'm writing to improve the pacing and foreshadowing in what I do.

What are some other ways pantsers can improve plotting?

Friday, November 13, 2009

Plotting

A plot. A series of events that forms the story.

Sooner or later we all have to end up with one – particularly if we are writing novels. Some folks start out at chapter one with a structured plan, others write an endless series of disconnected scenes, following their interest, until the whole patchwork starts to show some cross-connections, then weave it together with endless iterations. Others write to the ‘horizon’ – plotting only two to three chapters ahead to some critical plot point.

Some people claim not to plot at all, but focus only on Narrative and Character, letting the characters loose on the page. I have always had a suspicion that these writers know their characters so well, and their character’s stories, that by default they pretty much have the whole thing in any case. But sooner or later if there is a story, there will be a plot.

How do you plot?

I tend to plot a lot looser now than I have in the past. I usually decide at the outset who the main PoV characters will be, then start tracing out a series of ‘threads’ – literally. I start with a sheet of A3 paper and draw a series of interconnected little bubbles, each of which is a key scene. This enables me to go crazy drawing lines between things, and to look at the parallel story arcs of the main characters and how these relate. The whole thing ends up like a dog’s breakfast in the end, and I have usually stapled on an additional one or two sheets of A3, with scores of little footnotes where I have run out of room in the boxes. OK. Sue me – I’m an engineer.

I usually back this up with notes on characters, lists of characters, glossaries, background material on the world etc.

What sort of tools to you use to plot? I personally love pencil and paper, but this is just my inner Luddite showing.

Do you plot everything out before hand, or explore your way into your potential story? Do you let your inner characters off the leash like a pack of overexcited puppies to run riot through your word processor?